Inspector Gadget

22min

Animation

Comedy

Kids

Action & Adventure

Sci-Fi & Fantasy

Inspector Gadget is a clumsy, dim-witted human cyborg detective with various bionic gadgets built into his body. Gadget stumbles around working the cases while his niece and dog do most of the investigating. Gadget's arch-nemesis is Dr. Claw, the leader of an evil organisation, known as "M.A.D."

Production Companies

DiC Entertainment

Nelvana

FR3

Tokyo Movie Shinsha

Episodes

Cast

Monster Lake

1. Monster Lake

22min

5th Sep 1983

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

Down on the Farm

2. Down on the Farm

22min

6th Sep 1983

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

Gadget at the Circus

3. Gadget at the Circus

22min

7th Sep 1983

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

The Amazon

4. The Amazon

22min

8th Sep 1983

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

Health Spa

5. Health Spa

22min

9th Sep 1983

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

The Boat

6. The Boat

22min

12th Sep 1983

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

Haunted Castle

7. Haunted Castle

22min

13th Sep 1983

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

Race to the Finish

8. Race to the Finish

22min

14th Sep 1983

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

The Ruby

9. The Ruby

22min

15th Sep 1983

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

A Star is Lost

10. A Star is Lost

22min

16th Sep 1983

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

All That Glitters

11. All That Glitters

22min

19th Sep 1983

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

Movie Set

12. Movie Set

22min

20th Sep 1983

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

Amusement Park

13. Amusement Park

22min

21st Sep 1983

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

Art Heist

14. Art Heist

22min

22nd Sep 1983

Gadget has to stop M.A.D. from looting the New York Museum of Art.

Volcano Island

15. Volcano Island

22min

23rd Sep 1983

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

The Invasion

16. The Invasion

23min

26th Sep 1983

M.A.D. agents disguised as Martians terrorize Metro City.

The Infiltration

17. The Infiltration

23min

27th Sep 1983

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

The Curse of the Pharaoh

18. The Curse of the Pharaoh

22min

28th Sep 1983

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.

M.A.D. Trap

19. M.A.D. Trap

22min

29th Sep 1983

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

Basic Training

20. Basic Training

22min

30th Sep 1983

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

Sleeping Gas

21. Sleeping Gas

23min

3rd Oct 1983

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

Gadget's Replacement

22. Gadget's Replacement

22min

4th Oct 1983

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

Greenfinger

23. Greenfinger

22min

5th Oct 1983

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

Gadget Goes West

24. Gadget Goes West

22min

6th Oct 1983

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

Launch Time

25. Launch Time

22min

7th Oct 1983

M.A.D. tries to sabotage a NASA mission.

Photo Safari

26. Photo Safari

22min

10th Oct 1983

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

The Coo-Coo-Clock Caper

27. The Coo-Coo-Clock Caper

23min

11th Oct 1983

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

The Bermuda Triangle

28. The Bermuda Triangle

22min

12th Oct 1983

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

The Japanese Connection

29. The Japanese Connection

23min

13th Oct 1983

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

Arabian Nights

30. Arabian Nights

22min

14th Oct 1983

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

Clear Case

31. Clear Case

23min

17th Oct 1983

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

Dutch Treat

32. Dutch Treat

22min

18th Oct 1983

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

The Great Divide

33. The Great Divide

22min

19th Oct 1983

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

Eye of the Dragon

34. Eye of the Dragon

22min

20th Oct 1983

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

Doubled Agent

35. Doubled Agent

22min

21st Oct 1983

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

Plantform of the Opera

36. Plantform of the Opera

22min

24th Oct 1983

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

Don't Hold Your Breath

37. Don't Hold Your Breath

23min

25th Oct 1983

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

Gone Went the Wind

38. Gone Went the Wind

23min

26th Oct 1983

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

King Wrong

39. King Wrong

22min

27th Oct 1983

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

Pirate Island

40. Pirate Island

22min

28th Oct 1983

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

M.A.D. Academy

41. M.A.D. Academy

23min

31st Oct 1983

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

No Flies on Us

42. No Flies on Us

22min

1st Nov 1983

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

Luck of the Irish

43. Luck of the Irish

22min

2nd Nov 1983

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

Prince of the Gypsies

44. Prince of the Gypsies

22min

3rd Nov 1983

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

Old Man of the Mountain

45. Old Man of the Mountain

22min

4th Nov 1983

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

The Emerald Duck

46. The Emerald Duck

22min

7th Nov 1983

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

Do Unto Udders

47. Do Unto Udders

22min

8th Nov 1983

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

Did You Myth Me?

48. Did You Myth Me?

22min

9th Nov 1983

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

A Bad Altitude

49. A Bad Altitude

22min

10th Nov 1983

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

Funny Money

50. Funny Money

22min

11th Nov 1983

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

Follow That Jet

51. Follow That Jet

23min

14th Nov 1983

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

Dry Spell

52. Dry Spell

23min

15th Nov 1983

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

Smeldorado

53. Smeldorado

23min

16th Nov 1983

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

Quimby Exchange

54. Quimby Exchange

23min

17th Nov 1983

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

Weather In Tibet

55. Weather In Tibet

22min

18th Nov 1983

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

Unhenged

56. Unhenged

23min

21st Nov 1983

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

Snakin' All Over

57. Snakin' All Over

23min

22nd Nov 1983

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

In Seine

58. In Seine

23min

23rd Nov 1983

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

Tree Guesses

59. Tree Guesses

22min

24th Nov 1983

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

Birds of a Feather

60. Birds of a Feather

23min

25th Nov 1983

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

So it is Written

61. So it is Written

23min

28th Nov 1983

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

Fang the Wonder Dog

62. Fang the Wonder Dog

22min

29th Nov 1983

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

School for Pickpockets

63. School for Pickpockets

23min

30th Nov 1983

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

Quizmaster

64. Quizmaster

22min

1st Dec 1983

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

Gadget in Winterland

65. Gadget in Winterland

22min

2nd Dec 1983

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.

First air date

5th Sep 1983

Last air date

13th Nov 1985

Status

Ended

Type

Scripted

Original language

en

Networks